When: Thursday August 11th, 10:30pm
Objective: To observe the effects of moving one small specialized social group out of their normal environment and into a completely alien social situation.
Common Trekkies |
Historical Background: Trekkies (or Trekkers as they are also known) are a specialized sub-group of the standard population. As with any group there are varying degrees of devotion to the icons which the culture reveres but generally all self-selected members of this group have several things in common. Namely
- a willingness to watch and be at least moderately familiar with the characters and plot lines of a television show known as "Star Trek" and it's subsequent spin-off shows
- tolerance and even appreciation for persons who are willing to change their appearance through clothing and make up to appear like the characters in the above television show
- and a tendency to be more comfortable playing games (board, card, electronic) to structure their social interactions.
Uncommon Trekkies |
This last common denominator strongly affects the events detailed in the below field notes as The Crown nightclub has no tables for games and an acoustic environment which discourages and even inhibits verbal communication. Since Trekkies generally use gaming to showcase their intelligence or at lease their exhaustive knowledge of specialized trivia, being dropped into an environment where most of the mating information is gained merely by a simple physical display of genetic fitness is bound to cause some stress.
Standard Party-going attire |
This was the crowd after a LOT of alcohol |
The Event: The Crown nightclub is constructed as a series of ringed platforms around a circular dance floor, all of which face a stage area. The ringed platforms all have white couches of moderate length with tables positioned before them. These couches are available for a fee to patrons of the establishment as a home base to the festivities. They also serve as a signal of one's relative wealth and are an excellent place to see and be seen. Typically the couches go unreserved until later in the evening as standard nightclub-goers prefer to be ambulatory and visible, dancing and socializing. Trekkies all claimed their seats as soon as they arrived and the majority of the crowd simply sat and observed the other patrons. This proved somewhat frustrating to the event planners who continued to interrupt the music in order to urge everyone to "get on your feet!", "try something new!", and "get your hands in the air" - typical crowd-rousing calls. These entreaties only garnered some half-hearted cheering and then the majority of the patrons resumed their conversations or wandered off to join others on their couches.
Though this nice Romulan couple tried to dance |
The second factor prohibiting the Trekkies from "getting the party started" was this demographics genuine disinterest in the "party" which the event planners were encouraging. Rubbing up on random strangers is far less exciting than discussing the merits of favorite Captains with someone who shares your interest. The typical obsession with the imaginary universe of Star Trek suggests a personality which is far more focused on the intellectual vs the physical and so no amount of encouragement or inebriates will be enough to start the "party."
I was in no way objective when posing for this photo |
Summation: It was a fascinating evening and I am glad to have been invited to experience this event. Contrary to my expectations, the Trekkies did not change their patterns of behavior but found a way to change the environment to suit their needs. This happening has inspired me to begin research on the doctoral dissertation titled "Taking the Magic Out of the Magic Kingdom: Pin Trading at Disneyland." Pin traders are another subculture which proves that you can take the nerd to a party but you can't make them have fun.
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